15 #include "../config/config.hpp"
16 #include "../general/stable3d.hpp"
17 #include "../general/globals.hpp"
23 #include "../fem/eltrans.hpp"
24 #include "../fem/coefficient.hpp"
25 #include "../general/zstr.hpp"
26 #ifdef MFEM_USE_ADIOS2
27 #include "../general/adios2stream.hpp"
36 class GeometricFactors;
37 class FaceGeometricFactors;
40 class FiniteElementSpace;
61 #ifdef MFEM_USE_ADIOS2
183 #ifdef MFEM_USE_MEMALLOC
237 void ReadMFEMMesh(std::istream &input,
bool mfem_v11,
int &curved);
242 void ReadVTKMesh(std::istream &input,
int &curved,
int &read_gf,
243 bool &finalize_topo);
244 void ReadNURBSMesh(std::istream &input,
int &curved,
int &read_gf);
245 void ReadInlineMesh(std::istream &input,
bool generate_edges =
false);
246 void ReadGmshMesh(std::istream &input,
int &curved,
int &read_gf);
248 #ifdef MFEM_USE_NETCDF
249 void ReadCubit(
const char *filename,
int &curved,
int &read_gf);
282 int *edge1,
int *edge2,
int *middle)
288 int *edge1,
int *edge2,
int *middle)
289 {
Bisection(i, v_to_v, edge1, edge2, middle); }
323 bool update_nodes =
true);
340 double threshold,
int nc_limit = 0,
344 const int *fine,
int nfine,
int op);
375 const FaceInfo &fi,
bool is_ghost);
408 int v0,
int v1,
int v2);
411 int v0,
int v1,
int v2,
int v3);
426 void InitMesh(
int _Dim,
int _spaceDim,
int NVert,
int NElem,
int NBdrElem);
431 void Loader(std::istream &input,
int generate_edges = 0,
432 std::string parse_tag =
"");
438 std::string section_delimiter =
"")
const;
446 double sx,
double sy,
double sz,
bool sfc_ordering);
455 bool generate_edges,
bool sfc_ordering);
458 void Make1D(
int n,
double sx = 1.0);
468 void Swap(
Mesh& other,
bool non_geometry);
482 explicit Mesh(
const Mesh &mesh,
bool copy_nodes =
true);
496 int *element_attributes,
int num_elements,
498 int *boundary_attributes,
int num_boundary_elements,
499 int dimension,
int space_dimension= -1);
503 Mesh(
int _Dim,
int NVert,
int NElem,
int NBdrElem = 0,
int _spaceDim = -1)
505 if (_spaceDim == -1) { _spaceDim = _Dim; }
506 InitMesh(_Dim, _spaceDim, NVert, NElem, NBdrElem);
517 int AddVertex(
double x,
double y = 0.0,
double z = 0.0);
525 int AddTriangle(
int v1,
int v2,
int v3,
int attr = 1);
529 int AddQuad(
int v1,
int v2,
int v3,
int v4,
int attr = 1);
530 int AddQuad(
const int *vi,
int attr = 1);
532 int AddTet(
int v1,
int v2,
int v3,
int v4,
int attr = 1);
533 int AddTet(
const int *vi,
int attr = 1);
535 int AddWedge(
int v1,
int v2,
int v3,
int v4,
int v5,
int v6,
int attr = 1);
536 int AddWedge(
const int *vi,
int attr = 1);
538 int AddHex(
int v1,
int v2,
int v3,
int v4,
int v5,
int v6,
int v7,
int v8,
540 int AddHex(
const int *vi,
int attr = 1);
554 int AddBdrQuad(
int v1,
int v2,
int v3,
int v4,
int attr = 1);
561 bool fix_orientation =
true);
564 bool fix_orientation =
true);
567 bool fix_orientation =
true);
570 bool fix_orientation =
true);
573 bool fix_orientation =
true);
576 void FinalizeMesh(
int refine = 0,
bool fix_orientation =
true);
605 virtual void Finalize(
bool refine =
false,
bool fix_orientation =
false);
629 int iterations = 4,
int window = 4,
630 int period = 2,
int seed = 0,
631 bool verbose =
false,
double time_limit = 0);
651 double sx = 1.0,
double sy = 1.0,
double sz = 1.0,
652 bool sfc_ordering =
true)
654 Make3D(nx, ny, nz, type, sx, sy, sz, sfc_ordering);
664 double sx = 1.0,
double sy = 1.0,
bool sfc_ordering =
true)
666 Make2D(nx, ny, type, sx, sy, generate_edges, sfc_ordering);
671 explicit Mesh(
int n,
double sx = 1.0)
680 explicit Mesh(
const char *filename,
int generate_edges = 0,
int refine = 1,
681 bool fix_orientation =
true);
686 explicit Mesh(std::istream &input,
int generate_edges = 0,
int refine = 1,
687 bool fix_orientation =
true);
690 Mesh(
Mesh *mesh_array[],
int num_pieces);
703 Mesh(
Mesh *orig_mesh,
int ref_factor,
int ref_type);
711 virtual void Load(std::istream &input,
int generate_edges = 0,
712 int refine = 1,
bool fix_orientation =
true)
714 Loader(input, generate_edges);
760 virtual long ReduceInt(
int value)
const {
return value; }
814 bool zerocopy =
false);
831 return faces[i]->GetGeometryType();
836 return elements[i]->GetGeometryType();
841 return boundary[i]->GetGeometryType();
904 faces[i]->GetVertices(vert);
1022 if (
faces_info[FaceNo].Elem2No < 0) {
return NULL; }
1034 void GetFaceInfos (
int Face,
int *Inf1,
int *Inf2)
const;
1094 void GetNode(
int i,
double *coord)
const;
1095 void SetNode(
int i,
const double *coord);
1138 virtual void SetCurvature(
int order,
bool discont =
false,
int space_dim = -1,
1163 int nonconforming = -1,
int nc_limit = 0);
1168 int nonconforming = -1,
int nc_limit = 0);
1172 int nonconforming = -1,
int nc_limit = 0);
1176 double eps = 0.0,
int nonconforming = -1);
1181 int nonconforming = -1,
int nc_limit = 0);
1186 int nonconforming = -1,
int nc_limit = 0);
1194 int nc_limit = 0,
int op = 1);
1198 int nc_limit = 0,
int op = 1);
1211 void EnsureNCMesh(
bool simplices_nonconforming =
false);
1237 #ifdef MFEM_USE_ADIOS2
1248 void PrintVTK(std::ostream &
out,
int ref,
int field_data=0);
1256 bool high_order_output=
false,
1257 int compression_level=0,
1258 bool bdr_elements=
false);
1260 virtual void PrintVTU(std::string fname,
1262 bool high_order_output=
false,
1263 int compression_level=0,
1269 bool high_order_output=
false,
1270 int compression_level=0);
1279 std::ostream &
out,
int elem_attr = 0)
const;
1283 int interior_faces = 0);
1320 double &kappa_min,
double &kappa_max,
1387 std::ostream &
operator<<(std::ostream &
out,
const Mesh &mesh);
1506 Mesh *
Extrude1D(Mesh *mesh,
const int ny,
const double sy,
1507 const bool closed =
false);
1510 Mesh *
Extrude2D(Mesh *mesh,
const int nz,
const double sz);
1516 a = c; c =
b; b = t;
Abstract class for all finite elements.
const IntegrationRule * IntRule
void Loader(std::istream &input, int generate_edges=0, std::string parse_tag="")
double GetGeckoElementOrdering(Array< int > &ordering, int iterations=4, int window=4, int period=2, int seed=0, bool verbose=false, double time_limit=0)
void GetFaceEdges(int i, Array< int > &, Array< int > &) const
void PrintSurfaces(const Table &Aface_face, std::ostream &out) const
Print set of disjoint surfaces:
void GetPointMatrix(int i, DenseMatrix &pointmat) const
static const int vtk_quadratic_hex[27]
virtual void Print(std::ostream &out=mfem::out) const
int * CartesianPartitioning(int nxyz[])
Class for an integration rule - an Array of IntegrationPoint.
const DenseMatrix * PointMatrix
int GetBdrAttribute(int i) const
Return the attribute of boundary element i.
const double * GetVertex(int i) const
Return pointer to vertex i's coordinates.
void ScaleElements(double sf)
Class for grid function - Vector with associated FE space.
Table * GetEdgeVertexTable() const
Returns the edge-to-vertex Table (3D)
void GetBdrElementEdges(int i, Array< int > &edges, Array< int > &cor) const
Return the indices and the orientations of all edges of bdr element i.
void ReadVTKMesh(std::istream &input, int &curved, int &read_gf, bool &finalize_topo)
void FreeElement(Element *E)
int AddQuad(int v1, int v2, int v3, int v4, int attr=1)
int CheckElementOrientation(bool fix_it=true)
Check the orientation of the elements.
static bool remove_unused_vertices
void SetVertices(const Vector &vert_coord)
static const int vtk_quadratic_tet[10]
void GetEdgeVertices(int i, Array< int > &vert) const
Returns the indices of the vertices of edge i.
void Make2D(int nx, int ny, Element::Type type, double sx, double sy, bool generate_edges, bool sfc_ordering)
bool FaceIsTrueInterior(int FaceNo) const
Vector J
Jacobians of the element transformations at all quadrature points.
Vector X
Mapped (physical) coordinates of all quadrature points.
virtual void Eval(Vector &V, ElementTransformation &T, const IntegrationPoint &ip)
Evaluate the vector coefficient in the element described by T at the point ip, storing the result in ...
Base class for vector Coefficients that optionally depend on time and space.
void UniformRefinement3D_base(Array< int > *f2qf=NULL, DSTable *v_to_v_p=NULL, bool update_nodes=true)
long GetGlobalNE() const
Return the total (global) number of elements.
static void PrintElementsByGeometry(int dim, const Array< int > &num_elems_by_geom, std::ostream &out)
Auxiliary method used by PrintCharacteristics().
void AddHexAsTets(const int *vi, int attr=1)
void AddHexAsWedges(const int *vi, int attr=1)
virtual void Eval(Vector &V, ElementTransformation &T, const IntegrationPoint &ip)=0
Evaluate the vector coefficient in the element described by T at the point ip, storing the result in ...
Array< Element * > boundary
Geometry::Constants< Geometry::SQUARE > quad_t
int * GeneratePartitioning(int nparts, int part_method=1)
CoarseFineTransformations CoarseFineTr
int GetNumGeometries(int dim) const
Return the number of geometries of the given dimension present in the mesh.
void MoveVertices(const Vector &displacements)
int GetNBE() const
Returns number of boundary elements.
IsoparametricTransformation Transformation
void GetLocalPtToSegTransformation(IsoparametricTransformation &, int)
Used in GetFaceElementTransformations (...)
void GetCharacteristics(double &h_min, double &h_max, double &kappa_min, double &kappa_max, Vector *Vh=NULL, Vector *Vk=NULL)
void PrintWithPartitioning(int *partitioning, std::ostream &out, int elem_attr=0) const
Prints the mesh with boundary elements given by the boundary of the subdomains, so that the boundary ...
static FiniteElement * GetTransformationFEforElementType(Element::Type)
void NewNodes(GridFunction &nodes, bool make_owner=false)
Replace the internal node GridFunction with the given GridFunction.
virtual void UniformRefinement2D()
Refine a mixed 2D mesh uniformly.
void SwapNodes(GridFunction *&nodes, int &own_nodes_)
void GetElementFaces(int i, Array< int > &, Array< int > &) const
Return the indices and the orientations of all faces of element i.
Element::Type GetElementType(int i) const
Returns the type of element i.
void GetBoundingBox(Vector &min, Vector &max, int ref=2)
Returns the minimum and maximum corners of the mesh bounding box.
void ReadNetgen2DMesh(std::istream &input, int &curved)
void ShiftRight(int &a, int &b, int &c)
Element::Type GetBdrElementType(int i) const
Returns the type of boundary element i.
int EulerNumber2D() const
Equals 1 - num_holes.
int AddTriangle(int v1, int v2, int v3, int attr=1)
Vector detJ
Determinants of the Jacobians at all quadrature points.
void GetGeometries(int dim, Array< Geometry::Type > &el_geoms) const
Return all element geometries of the given dimension present in the mesh.
void GetFaceVertices(int i, Array< int > &vert) const
Returns the indices of the vertices of face i.
Data type dense matrix using column-major storage.
const FaceGeometricFactors * GetFaceGeometricFactors(const IntegrationRule &ir, const int flags, FaceType type)
Return the mesh geometric factors for the faces corresponding to the given integration rule...
Mesh * Extrude1D(Mesh *mesh, const int ny, const double sy, const bool closed)
Extrude a 1D mesh.
void Transform(void(*f)(const Vector &, Vector &))
void ApplyLocalSlaveTransformation(FaceElementTransformations &FT, const FaceInfo &fi, bool is_ghost)
int GetBdrElementEdgeIndex(int i) const
void AverageVertices(const int *indexes, int n, int result)
Averages the vertices with given indexes and saves the result in vertices[result].
int GetNE() const
Returns number of elements.
const Element * GetFace(int i) const
void FinalizeWedgeMesh(int generate_edges=0, int refine=0, bool fix_orientation=true)
Finalize the construction of a wedge Mesh.
Element * GetElement(int i)
void GenerateBoundaryElements()
Mesh(int nx, int ny, int nz, Element::Type type, bool generate_edges=false, double sx=1.0, double sy=1.0, double sz=1.0, bool sfc_ordering=true)
Geometry::Type GetFaceBaseGeometry(int i) const
void PrintVTU(std::ostream &out, int ref=1, VTKFormat format=VTKFormat::ASCII, bool high_order_output=false, int compression_level=0, bool bdr_elements=false)
Structure for storing mesh geometric factors: coordinates, Jacobians, and determinants of the Jacobia...
void SetMeshGen()
Determine the mesh generator bitmask meshgen, see MeshGenerator().
static int GetQuadOrientation(const int *base, const int *test)
Returns the orientation of "test" relative to "base".
void GetVertices(Vector &vert_coord) const
void ReadNetgen3DMesh(std::istream &input)
void ReadInlineMesh(std::istream &input, bool generate_edges=false)
FaceElementTransformations * GetInteriorFaceTransformations(int FaceNo)
void RemoveInternalBoundaries()
void DebugDump(std::ostream &out) const
Output an NCMesh-compatible debug dump.
Mesh * Extrude2D(Mesh *mesh, const int nz, const double sz)
Extrude a 2D mesh.
FaceElementTransformations * GetFaceElementTransformations(int FaceNo, int mask=31)
Geometry::Type GetElementBaseGeometry(int i) const
virtual long ReduceInt(int value) const
Utility function: sum integers from all processors (Allreduce).
void FinalizeHexMesh(int generate_edges=0, int refine=0, bool fix_orientation=true)
Finalize the construction of a hexahedral Mesh.
void GetVertexToVertexTable(DSTable &) const
void RedRefinement(int i, const DSTable &v_to_v, int *edge1, int *edge2, int *middle)
void MarkTriMeshForRefinement()
void ReadCubit(const char *filename, int &curved, int &read_gf)
bool HasGeometry(Geometry::Type geom) const
Return true iff the given geom is encountered in the mesh. Geometries of dimensions lower than Dimens...
void InitRefinementTransforms()
IsoparametricTransformation FaceTransformation
void UniformRefinement2D_base(bool update_nodes=true)
Array< FaceGeometricFactors * > face_geom_factors
Optional face geometric factors.
Array< NCFaceInfo > nc_faces_info
Element * ReadElement(std::istream &)
void KnotInsert(Array< KnotVector * > &kv)
A parallel extension of the NCMesh class.
Element * NewElement(int geom)
FaceElementTransformations FaceElemTr
void GetEdgeTransformation(int i, IsoparametricTransformation *EdTr)
const GridFunction * GetNodes() const
Element::Type GetFaceElementType(int Face) const
Structure for storing face geometric factors: coordinates, Jacobians, determinants of the Jacobians...
ElementTransformation * GetBdrElementTransformation(int i)
Returns the transformation defining the i-th boundary element.
int AddBdrTriangle(int v1, int v2, int v3, int attr=1)
Mesh(int _Dim, int NVert, int NElem, int NBdrElem=0, int _spaceDim=-1)
Init constructor: begin the construction of a Mesh object.
void PrintTopo(std::ostream &out, const Array< int > &e_to_k) const
int GetNumFaces() const
Return the number of faces (3D), edges (2D) or vertices (1D).
Geometry::Constants< Geometry::SEGMENT > seg_t
void GetElementJacobian(int i, DenseMatrix &J)
void MesquiteSmooth(const int mesquite_option=0)
static int GetTetOrientation(const int *base, const int *test)
Returns the orientation of "test" relative to "base".
int AddTri(const int *vi, int attr=1)
int AddVertex(double x, double y=0.0, double z=0.0)
bool Nonconforming() const
Vector J
Jacobians of the element transformations at all quadrature points.
const GeometricFactors * GetGeometricFactors(const IntegrationRule &ir, const int flags)
Return the mesh geometric factors corresponding to the given integration rule.
void MoveNodes(const Vector &displacements)
void GetEdgeOrdering(DSTable &v_to_v, Array< int > &order)
void GetElementData(int geom, Array< int > &elem_vtx, Array< int > &attr) const
NCFaceInfo(bool slave, int master, const DenseMatrix *pm)
void FinalizeTriMesh(int generate_edges=0, int refine=0, bool fix_orientation=true)
Finalize the construction of a triangular Mesh.
Symmetric 3D Table stored as an array of rows each of which has a stack of column, floor, number nodes. The number of the node is assigned by counting the nodes from zero as they are pushed into the table. Diagonals of any kind are not allowed so the row, column and floor must all be different for each node. Only one node is stored for all 6 symmetric entries that are indexable by unique triplets of row, column, and floor.
void FinalizeTetMesh(int generate_edges=0, int refine=0, bool fix_orientation=true)
Finalize the construction of a tetrahedral Mesh.
void AddBdrQuadAsTriangles(const int *vi, int attr=1)
void Make3D(int nx, int ny, int nz, Element::Type type, double sx, double sy, double sz, bool sfc_ordering)
void AddSegmentFaceElement(int lf, int gf, int el, int v0, int v1)
virtual void SetAttributes()
void EnsureNCMesh(bool simplices_nonconforming=false)
GeometryList(Mesh &mesh, int dim)
Construct a GeometryList of all geometries of dimension dim in mesh.
Vector detJ
Determinants of the Jacobians at all quadrature points.
int FindCoarseElement(int i)
GeometryList(Mesh &mesh)
Construct a GeometryList of all element geometries in mesh.
int AddTet(int v1, int v2, int v3, int v4, int attr=1)
void GetFaceTransformation(int i, IsoparametricTransformation *FTr)
Returns the transformation defining the given face element in a user-defined variable.
void GetLocalSegToTriTransformation(IsoparametricTransformation &loc, int i)
void UniformRefinement(int i, const DSTable &, int *, int *, int *)
void AddQuadFaceElement(int lf, int gf, int el, int v0, int v1, int v2, int v3)
void LoadPatchTopo(std::istream &input, Array< int > &edge_to_knot)
Read NURBS patch/macro-element mesh.
void ReadGmshMesh(std::istream &input, int &curved, int &read_gf)
STable3D * GetElementToFaceTable(int ret_ftbl=0)
virtual void SetCurvature(int order, bool discont=false, int space_dim=-1, int ordering=1)
int MeshGenerator()
Get the mesh generator/type.
virtual void PrintInfo(std::ostream &out=mfem::out)
In serial, this method calls PrintCharacteristics(). In parallel, additional information about the pa...
Type
Constants for the classes derived from Element.
void GetBdrPointMatrix(int i, DenseMatrix &pointmat) const
void CheckDisplacements(const Vector &displacements, double &tmax)
int AddBdrSegment(int v1, int v2, int attr=1)
Geometry::Constants< Geometry::TETRAHEDRON > tet_t
int AddElement(Element *elem)
The parameter elem should be allocated using the NewElement() method.
void ReadLineMesh(std::istream &input)
virtual void Load(std::istream &input, int generate_edges=0, int refine=1, bool fix_orientation=true)
void SetNodesOwner(bool nodes_owner)
Set the mesh nodes ownership flag.
void SetLayer(const int l)
int GetElementToEdgeTable(Table &, Array< int > &)
void GetBdrElementAdjacentElement(int bdr_el, int &el, int &info) const
For the given boundary element, bdr_el, return its adjacent element and its info, i...
void GetHilbertElementOrdering(Array< int > &ordering)
void RandomRefinement(double prob, bool aniso=false, int nonconforming=-1, int nc_limit=0)
Refine each element with given probability. Uses GeneralRefinement.
const Element * GetElement(int i) const
Mesh(int n, double sx=1.0)
void GetLocalQuadToHexTransformation(IsoparametricTransformation &loc, int i)
Used in GetFaceElementTransformations (...)
void GetElementCenter(int i, Vector ¢er)
IsoparametricTransformation BdrTransformation
void GetLocalFaceTransformation(int face_type, int elem_type, IsoparametricTransformation &Transf, int info)
A helper method that constructs a transformation from the reference space of a face to the reference ...
IsoparametricTransformation Transformation2
void SetNodalFESpace(FiniteElementSpace *nfes)
Element * GetBdrElement(int i)
Vector normal
Normals at all quadrature points.
A class for non-conforming AMR on higher-order hexahedral, prismatic, quadrilateral or triangular mes...
FaceElementTransformations * GetBdrFaceTransformations(int BdrElemNo)
Geometry::Constants< Geometry::PRISM > pri_t
virtual void ReorientTetMesh()
virtual void LocalRefinement(const Array< int > &marked_el, int type=3)
This function is not public anymore. Use GeneralRefinement instead.
Data type tetrahedron element.
virtual void MarkTetMeshForRefinement(DSTable &v_to_v)
Array< Triple< int, int, int > > tmp_vertex_parents
Used during initialization only.
List of mesh geometries stored as Array<Geometry::Type>.
double GetElementSize(int i, int type=0)
Get the size of the i-th element relative to the perfect reference element.
int CheckBdrElementOrientation(bool fix_it=true)
Check the orientation of the boundary elements.
int SpaceDimension() const
void GetBdrElementFace(int i, int *, int *) const
Return the index and the orientation of the face of bdr element i. (3D)
void CheckPartitioning(int *partitioning)
void PrintElementsWithPartitioning(int *partitioning, std::ostream &out, int interior_faces=0)
bool FaceIsInterior(int FaceNo) const
Return true if the given face is interior.
void ReadMFEMMesh(std::istream &input, bool mfem_v11, int &curved)
void GetLocalQuadToWdgTransformation(IsoparametricTransformation &loc, int i)
Used in GetFaceElementTransformations (...)
void AddPointFaceElement(int lf, int gf, int el)
Used in GenerateFaces()
GeometricFactors(const Mesh *mesh, const IntegrationRule &ir, int flags)
void GetFaceElements(int Face, int *Elem1, int *Elem2) const
void Make1D(int n, double sx=1.0)
Creates a 1D mesh for the interval [0,sx] divided into n equal intervals.
const Element *const * GetElementsArray() const
Array< int > bdr_attributes
A list of all unique boundary attributes used by the Mesh.
virtual void NonconformingRefinement(const Array< Refinement > &refinements, int nc_limit=0)
This function is not public anymore. Use GeneralRefinement instead.
void PrintVTK(std::ostream &out)
virtual ~Mesh()
Destroys Mesh.
void FinalizeMesh(int refine=0, bool fix_orientation=true)
Finalize the construction of any type of Mesh.
Mesh(int nx, int ny, Element::Type type, bool generate_edges=false, double sx=1.0, double sy=1.0, bool sfc_ordering=true)
void GetFaceInfos(int Face, int *Inf1, int *Inf2) const
int AddSegment(int v1, int v2, int attr=1)
Geometry::Constants< Geometry::CUBE > hex_t
Class FiniteElementSpace - responsible for providing FEM view of the mesh, mainly managing the set of...
Geometry::Type geom_buf[Geometry::NumGeom]
void RemoveUnusedVertices()
Remove unused vertices and rebuild mesh connectivity.
static void PrintElement(const Element *, std::ostream &)
virtual void NURBSUniformRefinement()
Refine NURBS mesh.
int AddHex(int v1, int v2, int v3, int v4, int v5, int v6, int v7, int v8, int attr=1)
const IntegrationRule * IntRule
Vector X
Mapped (physical) coordinates of all quadrature points.
void FinalizeTopology(bool generate_bdr=true)
Finalize the construction of the secondary topology (connectivity) data of a Mesh.
static void GetElementArrayEdgeTable(const Array< Element * > &elem_array, const DSTable &v_to_v, Table &el_to_edge)
GridFunction * GetNodes()
Return a pointer to the internal node GridFunction (may be NULL).
void SetSize(int nsize)
Change the logical size of the array, keep existing entries.
void PrepareNodeReorder(DSTable **old_v_to_v, Table **old_elem_vert)
int AddBdrQuad(int v1, int v2, int v3, int v4, int attr=1)
bool IsSlaveFace(const FaceInfo &fi) const
virtual void PrintXG(std::ostream &out=mfem::out) const
Print the mesh to the given stream using Netgen/Truegrid format.
void RefineAtVertex(const Vertex &vert, double eps=0.0, int nonconforming=-1)
Refine elements sharing the specified vertex. Uses GeneralRefinement.
Array< Element * > elements
const Table & ElementToElementTable()
double GetLength(int i, int j) const
Return the length of the segment from node i to node j.
const CoarseFineTransformations & GetRefinementTransforms()
bool RefineByError(const Array< double > &elem_error, double threshold, int nonconforming=-1, int nc_limit=0)
Operation GetLastOperation() const
Return type of last modification of the mesh.
Table * GetFaceToElementTable() const
void GetLocalTriToTetTransformation(IsoparametricTransformation &loc, int i)
Used in GetFaceElementTransformations (...)
int EulerNumber() const
Equals 1 + num_holes - num_loops.
NURBSExtension * NURBSext
Optional NURBS mesh extension.
int GetNV() const
Returns number of vertices. Vertices are only at the corners of elements, where you would expect them...
void PrintBdrVTU(std::string fname, VTKFormat format=VTKFormat::ASCII, bool high_order_output=false, int compression_level=0)
void GetNode(int i, double *coord) const
const Table & ElementToFaceTable() const
Class for integration point with weight.
void Swap(Mesh &other, bool non_geometry)
Element * ReadElementWithoutAttr(std::istream &)
FaceGeometricFactors(const Mesh *mesh, const IntegrationRule &ir, int flags, FaceType type)
void GetElementEdges(int i, Array< int > &edges, Array< int > &cor) const
Return the indices and the orientations of all edges of element i.
static const int vtk_quadratic_wedge[18]
bool OwnsNodes() const
Return the mesh nodes ownership flag.
void GetElementTransformation(int i, IsoparametricTransformation *ElTr)
void GetLocalSegToQuadTransformation(IsoparametricTransformation &loc, int i)
const FiniteElementSpace * GetNodalFESpace() const
void FinalizeQuadMesh(int generate_edges=0, int refine=0, bool fix_orientation=true)
Finalize the construction of a quadrilateral Mesh.
void GetBdrElementData(int geom, Array< int > &bdr_elem_vtx, Array< int > &bdr_attr) const
virtual void Finalize(bool refine=false, bool fix_orientation=false)
Finalize the construction of a general Mesh.
bool DerefineByError(Array< double > &elem_error, double threshold, int nc_limit=0, int op=1)
NodeExtrudeCoefficient(const int dim, const int _n, const double _s)
void ReorderElements(const Array< int > &ordering, bool reorder_vertices=true)
void DegreeElevate(int rel_degree, int degree=16)
virtual ~NodeExtrudeCoefficient()
Array< FaceInfo > faces_info
STable3D * GetFacesTable()
std::ostream & operator<<(std::ostream &os, SparseMatrix const &mat)
NCMesh * ncmesh
Optional non-conforming mesh extension.
Geometry::Type GetBdrElementBaseGeometry(int i) const
virtual void UniformRefinement3D()
Refine a mixed 3D mesh uniformly.
int AddBdrElement(Element *elem)
static void PrintElementWithoutAttr(const Element *, std::ostream &)
int AddWedge(int v1, int v2, int v3, int v4, int v5, int v6, int attr=1)
virtual bool NonconformingDerefinement(Array< double > &elem_error, double threshold, int nc_limit=0, int op=1)
NC version of GeneralDerefinement.
Geometry::Type GetFaceGeometryType(int Face) const
void Clear()
Clear the contents of the Mesh.
int GetNEdges() const
Return the number of edges.
Geometry::Constants< Geometry::TRIANGLE > tri_t
double AggregateError(const Array< double > &elem_error, const int *fine, int nfine, int op)
Derefinement helper.
double * GetVertex(int i)
Return pointer to vertex i's coordinates.
int GetNFaces() const
Return the number of faces in a 3D mesh.
virtual int FindPoints(DenseMatrix &point_mat, Array< int > &elem_ids, Array< IntegrationPoint > &ips, bool warn=true, InverseElementTransformation *inv_trans=NULL)
Find the ids of the elements that contain the given points, and their corresponding reference coordin...
void SetAttribute(int i, int attr)
Set the attribute of element i.
void ReadTrueGridMesh(std::istream &input)
int GetNFbyType(FaceType type) const
Returns the number of faces according to the requested type.
static int GetTriOrientation(const int *base, const int *test)
Returns the orientation of "test" relative to "base".
void SetNode(int i, const double *coord)
void GetLocalTriToWdgTransformation(IsoparametricTransformation &loc, int i)
Used in GetFaceElementTransformations (...)
void GetElementColoring(Array< int > &colors, int el0=0)
void ChangeVertexDataOwnership(double *vertices, int len_vertices, bool zerocopy=false)
Set the internal Vertex array to point to the given vertices array without assuming ownership of the ...
void DeleteGeometricFactors()
Destroy all GeometricFactors stored by the Mesh.
IsoparametricTransformation EdgeTransformation
MemAlloc< Tetrahedron, 1024 > TetMemory
Table * GetFaceEdgeTable() const
Returns the face-to-edge Table (3D)
void DoNodeReorder(DSTable *old_v_to_v, Table *old_elem_vert)
void SetNodes(const Vector &node_coord)
void SetNodalGridFunction(GridFunction *nodes, bool make_owner=false)
void ReadNURBSMesh(std::istream &input, int &curved, int &read_gf)
void ScaleSubdomains(double sf)
OutStream out(std::cout)
Global stream used by the library for standard output. Initially it uses the same std::streambuf as s...
void InitFromNCMesh(const NCMesh &ncmesh)
Initialize vertices/elements/boundary/tables from a nonconforming mesh.
void Bisection(int i, const DSTable &, int *, int *, int *)
Bisect a triangle: element with index i is bisected.
void GeneralRefinement(const Array< Refinement > &refinements, int nonconforming=-1, int nc_limit=0)
Class for parallel meshes.
Abstract data type element.
int GetAttribute(int i) const
Return the attribute of element i.
void AddTriangleFaceElement(int lf, int gf, int el, int v0, int v1, int v2)
const Table & ElementToEdgeTable() const
Array< GeometricFactors * > geom_factors
Optional geometric factors.
void BdrBisection(int i, const HashTable< Hashed2 > &)
Bisect a boundary triangle: boundary element with index i is bisected.
void GetBdrElementVertices(int i, Array< int > &v) const
Returns the indices of the vertices of boundary element i.
void GenerateNCFaceInfo()
void GetElementVertices(int i, Array< int > &v) const
Returns the indices of the vertices of element i.
double GetElementVolume(int i)
Array< int > attributes
A list of all unique element attributes used by the Mesh.
void InitMesh(int _Dim, int _spaceDim, int NVert, int NElem, int NBdrElem)
Begin construction of a mesh.
Table * GetVertexToElementTable()
The returned Table must be destroyed by the caller.
const Element * GetBdrElement(int i) const
void GetElementData(const Array< Element * > &elem_array, int geom, Array< int > &elem_vtx, Array< int > &attr) const
void UpdateNodes()
Update the nodes of a curved mesh after refinement.
void PrintCharacteristics(Vector *Vh=NULL, Vector *Vk=NULL, std::ostream &out=mfem::out)
Compute and print mesh characteristics such as number of vertices, number of elements, number of boundary elements, minimal and maximal element sizes, minimal and maximal element aspect ratios, etc.
void GreenRefinement(int i, const DSTable &v_to_v, int *edge1, int *edge2, int *middle)
double f(const Vector &p)
void Printer(std::ostream &out=mfem::out, std::string section_delimiter="") const
Class used to extrude the nodes of a mesh.
void AddVertexParents(int i, int p1, int p2)
Mark vertex i as non-conforming, with parent vertices p1 and p2.