Go to the source code of this file.
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bool | GameStep (vector< bool > *b[], int nx, int ny) |
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void | ProjectStep (const vector< bool > &b, GridFunction &x, int n) |
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bool | InitSketchPad (vector< bool > &b, int nx, int ny, const Array< int > ¶ms) |
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bool | InitBlinker (vector< bool > &b, int nx, int ny, const Array< int > ¶ms) |
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bool | InitGlider (vector< bool > &b, int nx, int ny, const Array< int > ¶ms) |
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bool | InitMFEM (vector< bool > &b, int nx, int ny) |
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int | main (int argc, char *argv[]) |
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int | index (int i, int j, int nx, int ny) |
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◆ GameStep()
bool GameStep |
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vector< bool > * | b[], |
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int | nx, |
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int | ny ) |
◆ index()
int index |
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int | i, |
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int | j, |
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int | nx, |
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int | ny ) |
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inline |
◆ InitBlinker()
bool InitBlinker |
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vector< bool > & | b, |
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int | nx, |
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int | ny, |
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const Array< int > & | params ) |
◆ InitGlider()
bool InitGlider |
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vector< bool > & | b, |
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int | nx, |
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int | ny, |
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const Array< int > & | params ) |
◆ InitMFEM()
bool InitMFEM |
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vector< bool > & | b, |
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int | nx, |
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int | ny ) |
◆ InitSketchPad()
bool InitSketchPad |
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vector< bool > & | b, |
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int | nx, |
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int | ny, |
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const Array< int > & | params ) |
◆ main()
int main |
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int | argc, |
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char * | argv[] ) |
◆ ProjectStep()
void ProjectStep |
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const vector< bool > & | b, |
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GridFunction & | x, |
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int | n ) |